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You probably already have a go to rogue for your party so the need for The Devil of Caroc is super low. You’re not missing that much not taking them along. In fact I found purposely keeping the pair in the party while I completed The White March Part 1 content to be more of a hindrance than anything else. Instead she is just a superfluous rogue you’ll quickly want to swap out. The Devil of Caroc “could” have been something special. Zahua ends up feeling like a lame stoner version of Durance the Priest (who is also a crazy man). A couple quick quests and a couple conversations and that is it. Neither of them have very much to say or contribute. Unfortunately their descriptions are a lot more interesting than the characters themselves are when you have them in your party. She has a pretty dark backstory and nasty sense of humor. Zahua is a crazy monk who loves getting high, wallowing in filth and harming himself in the pursuit of “clarity.” The Devil of Caroc is an artificial construct imbued with a human soul. This unsatisfying division extends to just about everything. The expansion introduces two new companions you can add to your party Zahua (Monk), and the Devil of Caroc (Rogue). It’s hard to judge a story when you have only heard half of it. Now that may change when The White March Part 2 launches, as the first part of the tale of Durgan’s Battery/The White March ends with a number of unanswered questions and the promise of an even bigger threat. The story of Durgan’s Battery feels like it could have been pulled in its entirety from any pop culture fantasy novel. The White March Part 1 unfortunately is not. Vanilla PoE was reasonably good about adding twists to old school fantasy cliches. The villagers want someone to reopen Durgan’s Battery to help save their struggling community. At one time Durgan’s Battery created the best weapons and armor in the land right up until they sealed their doors and never opened them again.
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The main story of The White March Part 1 revolves around the village of Stalwart and their desire to reopen Durgan’s Battery an ancient Dwarven stronghold. As the savegame I chose was already on Normal difficulty, I chose the High Level difficulty option. The rewards you receive remain the same regardless of whether you choose High Level or Standard difficulty.
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If the game detects you do indeed have a high level party it will offer you the option of increasing the difficulty of The White March Part 1 content to provide more of a challenge for you party.
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The savegame I chose was from before I fought the final boss (just before the point-of-no-return). If you are returning to PoE for the expansion you’ll want to choose a save that is as close to the end of the game as possible. The White March Part 1 expands upon the third act of Pillars of Eternity and requires an experienced, well equipped party to complete.
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